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Franco

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#99477   2010-03-26 17:24 GMT      
off course it will be for the next version of slrr, that will come out the year 2025, there are people trying to get more that 50k polies...

but you maybe can use the fuel rail only in the actual slrr...


I dont reply to requests PMs, if you need help i will answer you gladly, but please no requests
MAX > SLR Coordinates script for 3ds max. LINK Put it in 3dmax5/scripts/startup folder

JAG

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#99478   2010-03-26 17:27 GMT      
Yeah, if you turn off peds, traffic, make all the maps into single gigantic untextured polys, and have the LOD turned all the way down so rims/tires and engines don't render!

Breden

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#101546   2010-04-12 08:27 GMT      

maryus_x90

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#101553   2010-04-12 09:25 GMT      
this is more than real dude :

Breden

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#101613   2010-04-12 16:04 GMT      

eAVelocity

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#101635   2010-04-12 23:12 GMT      
not even real life parts have this sort of detail ahaha good job man

CJ

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#101649   2010-04-13 07:36 GMT      
Amazing Work As Always Breden

Breden

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#102532   2010-04-23 04:26 GMT      
Update, frame isn't done yet, just started it


Klobsters

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#102534   2010-04-23 06:45 GMT      
WoW! This is just awesome! How long have you worked on 3ds Max? Looks like 100 years



CJ

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#102535   2010-04-23 07:17 GMT      
Amazing Bro, What ever your turn this in to Is Going to Look SOOO good

HBS

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#102543   2010-04-23 07:45 GMT      

JAG :
Wow, un-f*cking-believable!! Those spark plugs are perfect! Admit it, you have one of those 3d laser scanners that scans objects and turns it into a 3d object on your computer, don't you?



That thing was called CNC cutting machine.I happen to use it for awhile when I was studying industrial design...(but still not finished yet because I got a family bussiness to take care for now )

You can do a rim from 3dsmax,convert it to CAD file than change the scale using real life size adjustment(scaling unit) & then simply put the file to the machine.A few more adjustment & you can activate the water cutting mechanism & wait your product to finish fresh out from the cutting machine.

BTW,Breden..post it on CG-cars.It was details & nice work as always!!

CJ

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#102572   2010-04-23 16:10 GMT      

HBS :

JAG :
Wow, un-f*cking-believable!! Those spark plugs are perfect! Admit it, you have one of those 3d laser scanners that scans objects and turns it into a 3d object on your computer, don't you?



That thing was called CNC cutting machine.I happen to use it for awhile when I was studying industrial design...(but still not finished yet because I got a family bussiness to take care for now )

You can do a rim from 3dsmax,convert it to CAD file than change the scale using real life size adjustment(scaling unit) & then simply put the file to the machine.A few more adjustment & you can activate the water cutting mechanism & wait your product to finish fresh out from the cutting machine.

BTW,Breden..post it on CG-cars.It was details & nice work as always!!




Jag Was Meaning the one that Scans Real Objects and makes a 3D Mesh of it

Breden

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#106161   2010-05-21 10:25 GMT      
Just some details left now




CJ

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#106164   2010-05-21 10:27 GMT      
i though you where doing a procharged Engine..

Either way Epic details on that !!

MisterSir

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#106183   2010-05-21 12:45 GMT      

Breden :
Update, frame isn't done yet, just started it






WOW wat the hell am i seeing things, or are the brake disks and calipers on the inner side of the drive shafts, Ive never seen that done this way. Wat sort of vehicle is this for.

added through 4 minutes

NVM i just read wat was on the previous page it said why it was there, but still wouldnt this be so much more complicated for brake maintenance

This post was edited by MisterSir (2010-05-21 12:49 GMT, 109 days ago)
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Mazda2

Breden

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#107468   2010-05-29 19:11 GMT      
Intake impeller done, fuckin anoying thing to do!!!! Just the exhaust one left..

And i don't care about the bumps anymore...


Jaziba

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#107486   2010-05-30 05:43 GMT      
AMMA GAWD! thats sick.

maryus_x90

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#107500   2010-05-30 07:44 GMT      
how the fuck you did that ?

Breden

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#107579   2010-05-30 14:18 GMT      
Thanks!

It's pretty simple, by moving polys around



Nah but the workflow is pretty simple.. I did a quick picture and i hope u understand it and the workflow i used! Otherwise just ask about anything if you're curious
It's ALOT of thinking when you do a mesh like that!

Hakosabi

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#107584   2010-05-30 14:36 GMT      
Breden, you active in DC?

Noi5eB0mb

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#107585   2010-05-30 14:40 GMT      

Hakosabi :
Breden, you active in DC?



of course he is ,

Breden

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#109673   2010-06-12 16:30 GMT      
Yea ofcourse i am


As good as done!

maryus_x90

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#109674   2010-06-12 16:34 GMT      
now thats sick

JAG

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#109699   2010-06-12 19:10 GMT      

Franco :
off course it will be for the next version of slrr, that will come out the year 2025



...when we have 20 core CPUs, 50GB RAM, and 20GB gfx cards with 8 cores capable of 10x SLI/Crossfire.

Breden

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#111353   2010-06-24 19:18 GMT      

Hakosabi

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#111355   2010-06-24 19:23 GMT      
WTF?

backa

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#111382   2010-06-25 03:16 GMT      
bov ?

Breden

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#111385   2010-06-25 03:47 GMT      
Precision wastegate...

Hakosabi

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#111395   2010-06-25 07:32 GMT      
Oohhhhhhhhhhhhhhhh Precision wastegate

Breden

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#113057   2010-07-03 10:48 GMT      


Need to fix the bumps before moving on..
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